Stimulus & Response
I have been trying to avoid writing about the things that I believe in because I am not living a life that aligns with what I think, the things that I aspire to.
But this is contrary to what design is about. Design is about a vision of reality that we imagine to be better than what currently exists. From the experience of living in the world with at least six senses: sight, hearing, taste, smell, touch and balance, we perceive life around us. We process experience into ideas of value and meaning that we use to understand the world. Ideas can provoke an emotional response that leads to actions. The process of stimulus and response in the physical world is an interaction with a world beyond the physical, the metaphysical. Ideas do not have a physical reality until we give them substance and shape. It is this mystery that I would like to explore.
Some time ago, I was exploring the ideas of Walter Kim, as he has been relating the design of the temple of ancient Israel to modern concepts of architecture, interior design and industrial design. I have always been intrigued by the emphasis on design in sacred literature. This has inspired me to become a designer. But I soon discovered through my experience as a designer that common ideas about the purpose and role of design have been very limited in scope and imagination.
Perceiving a discrepancy between what is and what could be, I desire to expend my efforts, as I am able, to conceive of a future, a reality, that breaks out of the confines of modern reality and seeks to solve the problems of human alienation, violence and degradation, and offers an alternate vision of reality that builds a community of faith, inspires hope and creates a culture of love.
There is a gestation process involved in bringing ideas to life. Whether those ideas are good or bad may not be discerned until the fruit of those seeds can be tasted.
Whoever is pregnant with evil conceives trouble and gives birth to disillusionment. Psalm 7:14
Silence is not the right response. Mike Monteiro’s diatribe exposes how designers have destroyed the world, emphasizing the point that we are directly responsible for what we put into the world.
First, we need to answer the question: What ideas are worth the time it takes to bring them into the world?